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Author Topic: FOC Alliance Legacy addon - Clone Wars to GCE - Discussion and new features  (Read 19622 times)

Nomada_Firefox

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Good news, I have been thinking and witth the new patch, I can re-enable some old features removed before, it can be in first place increase the difficult settings, increasing the money from IA makes the game more fun, the ground comanders old system more unlimited and better, the load troops in ships perhaps, it was a variant from the ground commanders, of course I will disable the limits for ground units from the AI and perhaps you will be thinking about it, the old fleet reinforces, in battle and not in galactic mode, probably this old feature no, at least not unlimited.

All them were very fun special features seen in the older versions and they can be added easily.

At the same time, I do not see a problem if you play a Total War with all the factions at the same time. But I do not go to add more factions because the game does not accept more.

Another good thing is how some of these features instead of to add more code, they save code. Have fun.

Well, I wait a lot of additions in the next version. Thanks to Disney by do not forget us and Petroglyph by fix the game and do not ignore the opinions from modders.
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Nomada_Firefox

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I have updated now the FOC Alliance 8.0 in Steam with some addtions, I disabled some limits which they were necessary in other game versions but now with the last without the savegame problem, they are not needed.

This is the list of changes.

-Republic Police Gunship from Manperson added.
-SSD MKII tractorbeam hardpoint fixed.
-Lambda death clone added.
-Because the savegames do not crash anymore, some changes in the AI are not neccesary and others are good. Game should see increased the difficulty in galactic conquest.
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Nomada_Firefox

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It is a new feature from the last update for the Death Star Prototipe. This unit spawns as escorts the Gorgona, Hydra, Manticore, Basilisc and the Sun Crusher. It is a good feature because these units were not seen too much playing them without be in the same group. Additionally it is a plus of difficulty for to destroy this unit. Have fun.

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Nomada_Firefox

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I have update the FOC Alliance 8.0 with these new features.

-Reduce a lot the damage from cluster mines in Gladiator, Broadside, MC30 and other units.
-Fixed and increase autoresolve health from most powerful units.

Now I want restore the older ground commanders which they let perfect and huge ground battles. They were the most perfect thing made before.
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Nomada_Firefox

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In the past, I removed the fleets spawned in battle with abilities because the savegames crashed, now with this fixed in the last EAW Steam patch, I do not see a problem for do not again this very good feature.

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Nomada_Firefox

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Other featured added again are the ground reinforces style from ground commanders, just with some small improves, they will work again. These things have a good feature, they reduce the amount of units in galactic mode, specially with fleets because they will have a bigger cost of population in galactic mode and you will be able to spawn a complete fleet in a battle, always without over pass the pop cap in battles. Other point is how the AI uses these things and if you remember the older versions from the mod, it added a lot of fun. 8)

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