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Author Topic: FOC Alliance Rebellion 1.0  (Read 19600 times)

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #270 on: June 21, 2019, 12:28:14 AM »
Tomorrow I will update the mod but I will add in the campaign name the words "work in progress" or "alpha version" because it goes to need a lot more of work.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #271 on: June 21, 2019, 12:57:40 PM »
Today I will update the mod in EAW Steam with all the big battery of changes/improves/fixes.

The list is big:

-Improved battle of Hoth.
-Ground mode re-balance.
-Ground turbolaser and bunkers will target everything.
-TIE Reaper death animation scale fixed.
-Disband Rebel Bakuran fleet fixed.
-Disband Black Sun Fleet fixed.
-Disband Black Sun Sullust fleet.
-Disband Black Sun Fleet II fixed.
-Fixed Nalhutta and Narshada in Emperor Reborn Big GC.
-Some of the space units builded by the Tycon shipyard can make a bombardement now.
-Conqueror can make a bombardement now.
-Vengeance SSD weapons/abilities customized.
-Senn SSD weapons/abilities customized.
-Veers AT-AT weapons damage customized.
-Covel AT-AT MKII weapons damage customized.
-Derricote Juggernaut weapons damage customized.
-Inmodet AT-BT weapons damage customized.
-Builded normal BF Darktrooper muzzle flash improved.
-Fixed Lancer space battles population value.
-Nebulon B2 Engines improved.
-MC80 MKI and II engines improved and abilities.
-Units icons improved (work in progress, there are more of 1000 different units).
-IA ground units builded improved.
-Assertor abilities improved.
-Bellator abilities improved.
-Space and ground balance improved.
-Torpedosphere builded by Tycon station fires heavy rockets.
-Eidolon Builded by the Tycon station fires advanced missiles.
-MC80a MKI and II engines improved.
-MC80b MKI and II engines improved.
-MC80C engines improved.
-Improved SSD MKI death animation.
-Liberator Carrier MKI and II improved.
-Multiplayer GCs improved.
-Pirate Fighter fixed hardpoints.
-ISD1 fixed hardpoints
-Fixed missing objects causing random crashes.
-Fixed powertoengines ability particle effect from the RandEcliptic.
-Fixed A-Wing Super shadow.
-Fixed Fondor duplicated starbase defense position.
-Fixed Mon Remonda Fleet description.
-Fixed Stealthship turrets.
-Fixed Sabaoth turrets.
-Fixed missing republic soldier death sound.
-Fixed imperial asteroid mine select sound.
-Fixed Botajef hardpoints.
-Fixed Droidbomber stereo sound when it must be mono.
-Skirmiss and Galactic Conques space units builded by the AI improved.
-Fixed Quasar Carrier radar.
-Legacy factions AI build structures from skirmiss pads now.
-Fixed Black Sun Scarab texture.
-Fixed Mandalorian Cruiser ver 02 Ion damage effect.
-Improved CR 25 transport engines.
-Fixed Rebel Shuttle space death animation.
-Fixed Corellian Gunship collision.
-XQ 9, 10, 11, improved death animations.
-Fixed KAAC FreeRunner turrets.
-Ranged Target Z Adjusted in the AT-PT, 1L and 1H tank.
-Added turrets with movement and different weapons/abilities in the Hapan Light Cruiser.
-Fixed Ninka build.
-Fixed Raddus filter.
-Reduced to the half the reveal zone from the ground sensor node.
-Improved default ground units spawned by the AI.
-Added Virgilio New Republic.
-Leviathan Dreadnought abilities improved.
-KDY MKII abilities improved.
-Rebel shuttle space death clone improved.
-AI ground units deployed in the begining improved.
-T5B model improved.
-Noval, Labansat y Boba Fett are mayor heroes in SW Campaign.
-Reduced TIE Tank box.
-Fixed World Devastator alternative disband.
-Fixed Rebel Fleet II updated disband.
-Fixed Rebel Fleet III updated disband.
-Fixed Rebel Fondor fleet disband.
-Fixed Rebel Corellian Fleet updated disband.
-Fixed Black Sun disbanded RB ground teams.
-Fixed Mon Calamari Fleet Disband.
-Fixed Saboteur regiment disband.
-Fixed Old Mandalorian Fleet disband.
-Reduced fleet disband to 1 credit.
-Clon Wars Golan can be builded again.
-Improved AAC hovertank default targeting priorities.
-Added in Eclipse I, Eclipse II and Imperium SSDs Interdictor Capabilities.
-Improved Vladet space map.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #272 on: June 21, 2019, 03:21:32 PM »
I have updated the mod in Steam few moments ago. https://steamcommunity.com/sharedfiles/filedetails/?id=1241979729

Remember, the SW Grand Campaign is a work in progress and it can contain problems. Other point is you and your previous savegames, they can crash or you can see strange things by the amount of changes in the mod from the last update.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #273 on: June 22, 2019, 09:18:18 PM »
I will update again the mod. You can wait several updates this summer. A fix in the filters from Rebels and Black Sun, one improve in the mission map from Dark Empire Mon Calamari ground battle A, there are two battles in ground, the B is the battle inside the World Devastator. And a new battle in Dantooine with the Admiral Daala, playing with Rebels and Empire. I will show these things when I find time. Find time to play when I want edit is always a problem.:) Anyway, I want improve the Dark Empire at 100%, the Trilogy of the Jedi Academy and the Dark Saber in the next weeks. It is better for me to work in the campaign now that I have fresh in my mind all the knowledge for these missions. Even I go to make a mission with the Rebels fighting inside the Maw installation. It can be fun.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #274 on: June 23, 2019, 01:31:23 AM »
The part from the Mon Calamari in the Dark Empire time line has three missions, one in space and two in ground. This is the first in ground where with a small group of units, you must destroy some Rebel landing plattorms launching fighters.

In the past this mission had more Imperial units but I have reduce the numbers making ir more difficult. This is the type of mission which you must complete if you want continue the campaign. But do not worry, perhaps you sweat a bit but it can be finished from several different ways.

The mod is updated with this version now and with the new Dantooine mission. However, probably I will finish the campaign before you reach these missions playing. In a future, probably I will add a version from the campaign only with the missions and nothing more.

What about the new balance in combat, what do you think about it?

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Sonki3

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Re: FOC Alliance Rebellion 1.0
« Reply #275 on: June 23, 2019, 07:55:16 PM »
Hey there.

I seem to have found a bug.

I was playing Skirmish with the Black Sun against the Free Side.

I then tried to build a Lucrehulk Ship - suddenly the game froze and crashed. No warning or anything.  :o

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #276 on: June 23, 2019, 08:43:24 PM »
I will check it. Thanks.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #277 on: June 23, 2019, 09:16:54 PM »
Sorry but I do not see a problem. If the game crashed, it was by other reason.
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Sonki3

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Re: FOC Alliance Rebellion 1.0
« Reply #278 on: June 23, 2019, 09:27:31 PM »
Oh ok. I see.

Well good to know that it is not this ship. :)

Then I am sorry - I do not know why it crashed.

Thanks for checking  :D

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Re: FOC Alliance Rebellion 1.0
« Reply #279 on: June 24, 2019, 04:50:25 PM »
This is the Assault to the World Devastator played with the Empire. The third mission from the Empire in the Dark Empire era at Mon Calamari. 

At this mission, with a small amount of soldiers, you must eliminate all the Rebel forces. At some points, you can free additional troops. These additional troops are random and you can make the mission from different ways. Have fun.

Now I am working in an additional mission at Onderon where you must control Palpatine and some additional forces.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #280 on: June 25, 2019, 04:31:21 PM »
Some news here. After the addtion from the Onderon mission. I am dividing the Dark Empire in three eras, Dark Empire I, Dark Empire II and the End of the Empire. I will use some special mission/animation and event messages. It will be fun. 8)
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #281 on: June 26, 2019, 04:12:27 PM »
If you have read the Dark Empire comics, you will know how they are three series, Dark Empire I, II and the Empire's end. Previously, there were nothing telling you abouit these in the campaign but now I have added a small mission-animation where the Eclipse I is destroyed by the Force Storm at Das Shoocha. Very simple but better than nothing, even fun. It is possible create similar things, a bit more complex in the future for other jumps between eras.

Now I go to continue adding other new missions or parts for the campaign. There are a lot of optional features. Probably I will add this and other improves the weekend or a bit more later because now thinking, I have bought a new computer case, a Phanteks Eclipse P600S, a big case with a tempered glass door. A very good replacement for my 11 years old Antec P182. I need replace it because the Antec is a very deteriorated and it is a bad tower for my next computer upgrade. I am thinking to buy a Zen2, one of the new incoming Ryzen from AMD, I do not know yet what model, it can be a 3600, a 3600X or a 3700X. Most probably a 8 core 3700X or perhaps I will save some of money and I buy a 3600X. Or nothing. I do not know when but I am sure about how I go to upgrade my old i5-4690K this year, probably after the summer or in the end of the summer, it is the best date for me. But who knows. I can make it at any moment.;)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #282 on: June 28, 2019, 05:03:24 PM »
Well, I am testing my new computer case, a Phanteks Eclipse P600S, a big tower. All correct, probably in a not new future, I will add a new Ryzen inside it.

About the mod, time for to show you the battle of New Alderaan, it is another mission remade, it has several additions and a lot of improvements. It is the first attempt from the Emperor Reborn capturing the young jedi. If you do not know, I have divided the Dark Empire era in three parts, in the SW campaign only, the Eclipse I and II are ships from the Emperor Reborn, you can not build them and when the Emperor be killed, you will lose them. It can be considered bad but it is a realistic campaign and at the end, there are other similar ships, even more powerful. At the same time, the Dark Empire era takes more time. You can use more time playing with the Emperor Reborn.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #283 on: June 29, 2019, 01:27:52 AM »
I have uploaded a hot fix for Winter stealing tech. But tomorrow more or less, I will upload another battery of improves. You can wait, week upgrades all the summer.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #284 on: June 30, 2019, 11:45:16 AM »
Time for test some other things. I have not abandoned the SW Campaign but there are somethings which they needed my attention. At the same time, while I play the Rebellion GC, I can edit the campaign and enjoy my time.

This GC adds additional research tech level and it is very fun because it has a hard begining where you must play harder. A lot of small combats, some big , very fun.

I will update the mod soon again

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