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Author Topic: FOC Alliance Rebellion 1.0  (Read 3266 times)

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #15 on: September 02, 2018, 12:21:34 PM »
El conflicto pequeño, al menos contra los rebeldes, por algun motivo no funciona la IA bien. No se todavia el motivo. De momento he corregido muchas pero me falta hacer bien la IA Rebelde.

Si quieres probar cosas, el de 120 es seguramente el más aceptable. Es el tamaño limite donde no ira muy lento, ni muy rapido con bastantes planetas. 

Lo que comentas del research station, ya lo he corregido, es solo que no voy a sacar un nueva versión cada dia. Quizas mañana. En verano depende del tiempo uso menos el pc seguramente y hace tres dias cambie de telecable a movistar plus por lo que ando configurando todo, arreglando cosillas, rucandome el tarro para colgar el maldito router de la pared que no trae soportes, en fin perdiendo el tiempo en otras cosas. Pero creo que mañana en un plis arreglo estas cosas.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #16 on: September 03, 2018, 05:29:33 PM »
He actualizado el mod hoy con todo lo que faltaba en los conflictos de Rebellion, puedes jugar el de 90 planetas tranquilamente.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #17 on: September 04, 2018, 04:17:42 PM »
I told you how I would not add this again but lately somebody remembered me them and with the last EAW Steam patch, I am restoring the turrets with movement in several ships. It will be a long work but it is not very difficult. This is a small preview from part of the work from two days. It will require some improvements after the additions but I like it.

« Last Edit: September 04, 2018, 04:20:52 PM by Nomada_Firefox »
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lambdalord

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Re: FOC Alliance Rebellion 1.0
« Reply #18 on: September 04, 2018, 10:33:49 PM »
I told you how I would not add this again but lately somebody remembered me them and with the last EAW Steam patch, I am restoring the turrets with movement in several ships. It will be a long work but it is not very difficult. This is a small preview from part of the work from two days. It will require some improvements after the additions but I like it.


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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #19 on: September 05, 2018, 10:29:45 AM »
I have renamed the mod to the FOC Alliance Rebellion in EAW Steam because it is the logic, inside the mod, you can read it in the game menu background. At the same time, I do not go to use a system of version numbers because the mod has a complete changes log with more of 50 updates by the moment and more in the future.

About future features, I go to restore the feature adding turrets with movement in many ships, more than before seen in the old Alliance 5.0 and better. These turrets change between other features, it will add more differences between some units with the weapons. By example, the Predator Star Destroyer has 32 different turrets, it has a big difference against other Star Destroyers. Other thing different, it is the Red VSD 2 builded in the asteroids system from the core, it has more powerful turbolaser in the 6 main turrets. Other similar additions can be seen. More changes will be the abilities. About a release date, better do not ask as always, as maximun winter.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #20 on: September 06, 2018, 10:40:30 AM »
After many think about it, I am restoring the turrets with movement in the starships. By the moment I have made just some of them (three days of work) but I have many plans for it.

In the past, I added turrets with movement even to some big ships as the grey and brown Implacable. But this time, at least in a begining, I do not go to make it. I go to add turrets in many starships which they had not them before, mostly smaller starships.

The main point from turrets is not see the movement, as you can see in the videos, they are small and you can not follow them easily. The main point is the turret behaviour where turrets with movement follow targets at the same time than the unit is moving in the battle.

In fact, I have plans for the addition from some special hidden turrets in many more ships, these hidden turrets will add one thing which it acts as a turret with movement but you can not see it as a additional objetc. However, you can destroy it. I would like to add it in all the units replacing previously hardpoints. A huge work, perhaps I need a year for this.

What about performance? nothing worse, with these additions, the game loads at less of 30 secons in my computer when before it required between 40 or 50. Very curious, we will see when I add more of these stuff.

About other things. I will update today or tomorrow the mod with other fixes. Not these turrets by the moment.

It is the Total War GC 95 planets previously started with all the AI factions activated and you can see some errors because I have changed things without start a new game.

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AHerasI

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Re: FOC Alliance Rebellion 1.0
« Reply #21 on: September 06, 2018, 03:10:28 PM »
Resultados actuales de la última prueba (en progreso). Según consiga más información actualizaré el post.

121 planetas - Imperio
-Myrk y Wayland (Base nivel 1) no pueden construir estación defensiva república.
-Mindor (Base nivel 2) puede construir estación defensiva república.

Mejoras tecnológicas:
Correctas
TIE Phantom
TIE Avenger
TIE Defender
LNR I
LNR II
Golan I
Golan II
Asteroid Mining Facility
VSD II
SSD I

Con errores:
Stock Market (?? Dudas, parece que es posible construirlo sin investigación previa en ciertos planetas, pero al avanzar tecnológicamente he perdido la posibilidad de construirlo sin investigar, salvo por ese detalle, funciona correctamente)
Golan III (Al investigarla se crea como objeto en órbita, sin desbloquear la estructura) https://steamcommunity.com/id/AHerasI/screenshot/960845218566164152

Sigo sin poder desbloquear la unidad Missile Gunboat con Thrawn. ¿Ha de hacerse en algún punto específico o requiere alguna investigación adicional?

Por otro lado, y esto es opinión personal:
 
Las fragatas clase Lancer son excesivamente poco efectivas contra cazas y bombarderos (aparte tardan siglos en recuperar el escudo, especialmente si les han afectado descargas iónicas), lo cual me parece (insisto, personalmente) poco razonable respecto a la "fama" de dicho modelo respecto a su capacidad anticaza. Básicamente fallan en exceso. Usando su habilidad de disparo explosivo mejoran notablemente su letalidad.

TIE LN y TIE Interceptor son incapaces de acercarse a un escuadrón de AlaY, las torretas de estos los desintegran casi instantáneamente.
« Last Edit: September 07, 2018, 10:35:35 AM by AHerasI »
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #22 on: September 06, 2018, 03:50:49 PM »
Quote
121 planetas - Imperio
-Myrk y Wayland (Base nivel 1) no pueden construir estación defensiva república.
-Mindor (Base nivel 2) puede construir estación defensiva república.
Esto no es ningun error, es algo limitado a algunos planetas.

Solo puedes desbloquear la missile gunboat con Thrawn de la nueva republica. Es que aún no lo cambie. Para ello tienes que perder en batalla al Thrawn inicial.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #23 on: September 07, 2018, 05:50:41 PM »
Probably you think how I am crazy or very wrong with this afirmation, but the Assertor watch in this video has turrets with movement. No, I am not blind  ;D , the turrets are invisible. It is a new type of hardpoints added by me, specially thought for space units as the Assertor with painted turrets in the model. Thanks to this the space unit add the same type of behaviour firing than other units with turrets.

I go to use it as minimum temporarily with the big units. As an option, I will be able to replace them by visible turrets in a future if I want with few work. Now my plans with turrets are more for the smaller units, specially the units which they have physical turrets in their models. There are a lot of them. Today by example, I added them in the Corellian Corvette and Modified Corellian Corvette. Both corvettes will be a lot more useful in battle than before.

The Corellian Corvette has two turbolaser turrets and four anti-fighter turrets. The Modified Corellian Corvette adds 6 turbolaser turrets and 8 anti-fighter turrets. Their armor is not very good but at least they can be used for more things than a rock.

This is a example about how the turrets with movement will add more differences between units and I go to add them in many units. It will be part from the big update from the end of the year.  In the meantime, today I have updated the mod with other smaller fixes.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #24 on: September 09, 2018, 11:39:00 AM »
While I was adding turrets with movement to several space models, I do not go to show you more videos playing with them in a GC because with each change, the older savegames are less incompatible. One big reason for to release this update later in time. You can play your games without be worried about if they crash after a update.

At the same time, finish this GC is important because I can play many maps, test them in game and improve other smaller things.

About turrets, I am adding them in many units which they had not turrets before. The differences between space units will be more deep. I will show you soone or later videos but in skirmiss testing these things.

« Last Edit: September 09, 2018, 11:41:23 AM by Nomada_Firefox »
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #25 on: September 10, 2018, 03:08:27 PM »
Better a image than thousand words. I am working in a Lucrehulk update adding several quad turrets to the model. More or less as in the image. It had been easy if the model would add space for the turrets, by this reason, it required some changes. The idea fromt the turret positions is from the Battlefront game. 36 turrets for the Lucrehulk Battletship, some less probably for the Lucrehulk C. The Battlefront game does not make difference with this point but it has not more than one single version probably.

« Last Edit: September 10, 2018, 04:11:11 PM by Nomada_Firefox »
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #26 on: September 11, 2018, 02:37:04 PM »
Well, the future is now. A close view in the last addition, turrets with movement in the different Lucrehulks. In the video, I did not add the Black Sun Lucrehulk but it adds the same type of quad turrets.

The Lucrehulk B and I add 36 quad turrets and the Lucrehulk C 30. Now these Lucrehulks are more powerful. It is not the unique new unit with turrets, by example the Carrack Cruiser adds several turrets making to it a much better escort ship.

Now I am working in the Allegiance Star Destroyer, 23 turrets for this imperial beautiful ship.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #27 on: September 13, 2018, 10:36:34 AM »
More and more units add turrets with movement each day. Lately the Allegiance Star Destroyer, the Bayonet Light Cruiser, the Imperial Star Cruiser and the Dominator Cruiser. Specially the dominator adds them in a new configuration similar to the turret position showed by Fractalsponge for this type of ship.

These turrets make to the Dominator a more useful unit. Next the Turbulent Star Destroyer, Harrow Star Destroyer and the Conqueror. At the same time, I will release a new infantry unit added thanks to one donation from one guy, the Shoretrooper seen in Rogue One. Remember, if you make a donation to the web site with the paypal link in the front page, I wil take at consideration if it is possible the addition to the mod from a unit suggestion.

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Re: FOC Alliance Rebellion 1.0
« Reply #28 on: September 17, 2018, 12:30:07 PM »
More and more units with turrets. Now I have made almost the Imperial units which they had real turrets, even some more and I am adding the invisible turrets in many models as you can see in the Imperium SSD. These new type of turrets can not be seen but they add as a turret.

At the end, I will add these invisible turrets in all the models replacing some older hardpoints type and giving to the game a different behaviour in space battles. But I will add more units with visible turrets, it is just a matter of time.

For your information, I have updated the mod with some improves/fixes (not the turrets yet) and one infantry unit, the Shoretrooper from the Empire. I added it as a part from a suggestion after realize somebody a donation in the web site. As I told you before, I would accept suggestions if you make a donation and if the suggestion was possible. He told me more of one but I do not go to discover you everything because somethings take more time.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #29 on: September 17, 2018, 03:03:24 PM »
Soon I will upgrade the older 7.63X with some of the longer GC. I will make it because somebody more has made this suggestion after realize another donation to the web site. I will add other some small tweaks/improves.
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