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Author Topic: FOC Alliance Rebellion 1.0  (Read 7664 times)

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #165 on: February 03, 2019, 10:21:10 AM »
Yes, it is this, the last recording from this GC played with the Empire defeating in the last battles to the Rebels. There are not too much for to say, it is the conquer from Bastion where the enemy retreats the battle and I defeat their space foces in Muunilinst while I conquer the ground planet in a funny ground battle where again I show the new power with the artillery units.

Great map the ground map from Bastion added with the Legacy era. Now I was thinking start a new GC. Perhaps even I try two of them. One with Legacy era and other with the Black Sun. It will be difficult finish them but at least I can try play with them. Easily you can imagine some improves in these factions.;)


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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #166 on: February 04, 2019, 02:04:08 PM »
A new unit, a special carrier from the Saboath Squadron. In addition, it will be a light missile cruiser. The Saboath Squadron will be completed soon and it will not be the last CIS addition this year.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #167 on: February 06, 2019, 12:20:27 PM »
Time for another unit from the Saboath Squadron, the Defender Heavy StarFighter.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #168 on: February 08, 2019, 10:16:19 AM »
Another Saboath Squadron unit. It is just a small assault transport but heavily armed and it can have the role from a heavy fighter inside the mod. 8)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #169 on: February 09, 2019, 11:19:01 AM »
This will be the last unit added from the Sabaoth Squadron. There was a special fighter but I have not the model. If I find it, I will add it but by the moment, I find all these additions very good. This small frigate has 4 turrets and one bigger main gun, it is a small escort unit. In addition the Sabaoth Destroyer and Carrier add several small turrets equal to these four in the frigate. The Hex Deployer gains two with movement.

Probably I will complete the addition the next week and I will release the new update. These will not be the last additions from the CIS faction, I go to add at least two units more and I am sure how many of you will like them a lot or more than a lot because at least one is very recognized by everybody. The other is another addition from a older game but very interesting. ;)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #170 on: February 13, 2019, 09:57:56 AM »
Soon I will upload a new update in the EAW Steam, it will add several improves, fixes and additions as the CIS Saboath Squadron units. If you do not know, I updated the mod in the EAW Steam Workshop each month or less. Now after I have finished the 95 planets Total War GC, I have started a 111 planets Legacy era GC. I have not played with these races for some of time and probably there are things here which they need be improved. I have not plans for any addition for these factions but who knows, my mind always is running.

Mostly it shows the changes from yesterday. I did not work too much, I was making a experiment, I wanted improve my 5.1 sound system but I did not want pay the 100€ or more from one new. I bought in Amazon a second hand (used) Trust Vigor 5.1. At theory it had just missing the remote control but after I tested it, it had a problem with the automatic disconnection and always it shutdown the speakers after 30 minutes, the button activating/deactivating this was broken or some like that. Anyway, I saw more bad things from them and I do not see these speakers as a very good quality speakers. If we compare them with my previous Logitech Z506, the subwoofer was a piece of shit and the speakers worse.

Yes, I had a Logitech Z506 and previously a very old Creative Cambridge Soundworks 4.1 bought 20 years ago and it continues running.:) But the Logitech has a problem, I did not discover exactle because it happened but it could not maintain the volume in the same level playing music. It was not some about the sound card Soundblaster Z deactivated or not, it was some from the speakers.

Curiously after try many things, I installed again the old Creative Cambridge Soundworks but I used only the subwoofer and I bought a Creative T20 only for the front, the back and the center were the speakers from the logitech z506. The speakers alone from this Logitech 5.1 do not need by default a subwoofer and they can run alone without problems. You can change volume in the Creative Soundblaster Z controls.

Now I have made the same but better with the Logitech Z506. I use the Creative T20 for the front right and left. The back speakers from the Logitech connected directly to the soundcard with a adapter. The center speaker to the logitech z506 subwoofer and the subwoofer to the soundcard subwoofer/center connection. I use the right speaker from the Logitech z506 because it has incorporated the power and volume button from this 5.1 system but the frontal speakers from the logitech are not connected. Have fun, now everything runs, no problems, I have positional sound playing the games with that as EAW, Battletech, the last games played by me lately. 8) Well, now I go to return the Trust Vigor, Amazon should give 46€ at return by this piece of shit. :)

This video has subtitles added explaining things.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #171 on: February 15, 2019, 01:42:09 PM »
While you wait the incoming new update, I have recorded another part from the new Legacy era GC. I am finishing some small things, some of them seen after to play this GC. But probably I will update it today. Just I need finish a small thing.;)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #172 on: February 15, 2019, 04:33:16 PM »
I have uploaded the new version today. This is the main list of changes.

-Improved some particles effects.
-Improved space battles IA.
-Gargantuan hardpoints can not be destroyed anymore.
-Para hacer KorribanK ground map sky
-Engineers and MDU ground companies have a population value zero.
-Fixed Imperial mix infantry unit 2.
-Fixed hidden Anakin ISD Solo upgraded.
-Fixed Stormtrooper EWeb animation.
-Fixed Black Fleet GC heroes controlled by the AI.
-Land base Missile Tower can not target air units anymore. At least not all controlled by the AI.
-Special AT-AA firing blue shots adds heavier armor.
-Improved ATSTAP AA Walker AA weapons.
-Fixed missing units RB Rebel Regiments.
-ATST Improved.
-ATST AS Improved.
-Bastion space map improved.
-SPMAT and other artillery ground units, fire range increased.
-AV7 Clon Gun improved.
-Ground artillery impacts improved.
-Fixed Imperial Golan sold.
-Improved Xwing colors.
-Improved ground Xwing engines.
-Added CIS Gunship Death animation.
-Added Saboath Carrier and Destroyer.
-Improved Saboath Fighter.
-Added Saboath Hex Deployer.
-Improved Imperial Explosions Huge.
-Chain explosions improved.
-REBELSMOKEDEATH improved.
-IMPERIAL_MIDSHIPSMOKE improved.
-Krayt/Fel Eweb animations.
-T1B size Red and Green proyectile improved.
-Garrison Artillery turret capturable by Krayt/Fel in some ground maps.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #173 on: February 16, 2019, 10:27:20 AM »
Here you can see a skirmiss game playing with the last Sabaoth Squadron units, the most relevant addition from the last update.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #174 on: February 18, 2019, 12:37:41 PM »
Well, the last upgrade was released and now I am thinking in more improves while I play a Legacy era GC where I could play a big ground battle at Tangrene, very curious battle because the AI attacked me with thousands of infantry units.

In this battle, you can see how the air units does not attack infantry units by example if you do not give the order. I have changed it, they will ignore vehicles, at least some of them but not the infantry.

About what next, well I found the last Saboath Squadron unit and I go to add it. There will be other several updates from CIS faction. ;)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #175 on: February 20, 2019, 10:15:11 AM »
Probably many of you do not note nothing different but I have been adding new sounds for some units as fighters or walkers as the AT-M6 or the First Order AT-AT. More will be added the next days.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #176 on: February 21, 2019, 11:48:27 AM »
I continue playing the Legacy era GC. Some small improves and fixes but nothing too big in this video. Just some testings with the ion guns impacts but I must make some smaller and better. In the next videos, you will discover many changes in the explosion effects, I have added more different explosions and I have removed several just painted of blue explosions.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #177 on: Today at 10:57:05 AM »
Here a new Legacy era GC video. You can watch the last improves in the ground battles and the space effects. There will be more the next days. There are more things which they must be customized a bit more, fixed and improve.

In this video mainly you can watch how the better fighters are better against the better bombers in the legacy era. Because before the dogfights were too long.

There are some new explosion effects, better with the ion guns and other weapon explosions. For me the last proyectile and explosion effects are the best addition in the mod made never and they will be more and more better.

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