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Author Topic: FOC Alliance Rebellion 1.0  (Read 11919 times)

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #180 on: March 01, 2019, 04:26:45 PM »
I have upgraded the mod few time ago. This is the list of additions/changes.

-All anti-air units can target infantry units by default.
-Added TIE Scimitar engine sounds.
-Added TIE Interceptor engine sounds.
-Added TIE Advanced engine sounds.
-Added First Order AT-AT new walk, death sounds.
-Added First Order AT-M6 new walk, death sounds.
-Improving Fel Knights attacking the infantry.
-Fixed TBAA ignoring air units.
-Replaced and improved several particle explosions.
-Improved & fixed Galactic Alliance Sabertooht weapons and hardpoints.
-Added advanced missiles to the TIE Predator.
-Fixed CF9 Crossfire weapon colors.
-Increased laser weapons damage from most powerful fighters.
-Fixed Sabertooth cluster mines.
-Fixed Krayt Knight SD turrets.
-Added particle effects in the medium and small lasers.
-Fixed Ga_Twighlight hardpoints.
-Fixed XJ Xwing hardpoints.
-Fixed Xizor ground reinforces.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #181 on: March 03, 2019, 11:09:11 AM »
The last update was released three days ago but here you have a fast view from a skirmiss battle where you will note easily the graphic changes. Now play with the normal view is more impressive probably than to play with the camera. :)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #182 on: March 07, 2019, 10:14:20 AM »
This week, better do not wait too updates because I am a bit sick and tired. Lately I have been playing the old Close Combat and few EAW. But I have not abandoned it, I continue playing it from time in time and I am thinking in the next update.

I will add two big things and several other improves. The last light effects are very good but some of them can be improved and they will be made, it is time for check slowly one by one.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #183 on: March 08, 2019, 11:37:32 AM »
I have added a new effect in the explosion from torpedoes, heavy rockets and more, just watch the attack in the station from the video.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #184 on: March 13, 2019, 12:17:33 PM »
A new addition for the mod. The model from Ozzy667 added in his https://www.moddb.com/mods/star-wars-clone-wars mod with the typical changes/additions from my mod and a different bridge more than nothing. It will be in the next update, probably released in the end of the month with some more great thing probably.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #185 on: March 19, 2019, 05:31:01 PM »
After a small parenthesis playing and editing the old Close Combat. I have returned to the EAW, I hope release soon a new update with some fixes, perhaps some addition and some improves.

At this video I have fixed the turrets from the GA Specforce and I am thinking in a small amount of improves which you will see in the next video.;)

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #186 on: March 21, 2019, 10:32:21 AM »
Another video playing, searching things which they can be improved or fixed. Finally I found the problem with Crondre. It was a duplicated planet inside the GC, now fixed, you will not see the improve if I do not start another GC.

Now I am centering my attention in the Imperial Knights which they have several problems, their shuttle shadow or I should say all the type of vehicles like that, they have a problem with do not show the shadow because they fly in a big height. In time, I will improve these small troubles.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #187 on: March 25, 2019, 10:08:04 AM »
I had published this video yesterday but........I was enjoying my time in the hospital with a little problem in my neck.........forturnately, today I am here. The biggest addition in this video, it is the death animations in ground fighters, look the TIE Reaper crashing in the Bothawui ground battle.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #188 on: March 25, 2019, 10:49:11 AM »
If you do not know, you can follow what I make in the mod each following this.
https://docs.google.com/spreadsheets/d/1mBI0g5B6HyRG6RkPMVQFL8af-r39ULmPgYvQFTk2MSE/edit#gid=0
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AHerasI

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Re: FOC Alliance Rebellion 1.0
« Reply #189 on: March 25, 2019, 10:53:49 AM »
Quote
I was enjoying my time in the hospital with a little problem in my neck
Espero que no sea nada grave. Un saludo.
Languages: English, Spanish.

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #190 on: March 25, 2019, 11:10:11 AM »
Me atragante con un trozo de carne de una chuleta y me tuvieron que hacer una endoscopia con anestesia porque no podia tragar ni la saliva, un poco asqueroso hechando las babas en una bolsa.......y no me ahogue delante el pc de chirigota. ;D Por suerte no manche el teclado....... 8)
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Slice

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Re: FOC Alliance Rebellion 1.0
« Reply #191 on: March 25, 2019, 06:06:57 PM »
That’s unfortunate news, hope you’re good again now Nomada! Also nice work with the crashing Fighters

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #192 on: March 26, 2019, 02:50:54 PM »
Thanks. I am fine now.

More improves, more death animations in more ground fighters and the Fel AT-ST weapons fixed/improved, the older model fired misiles and bad lasers when this design has not missile, just 6 more powerful additional laser guns.

In space I have improved a bit the Knight Destroyer with some new abilities.

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Hulk Crsiston

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Re: FOC Alliance Rebellion 1.0
« Reply #193 on: March 27, 2019, 02:39:22 PM »
will there be gog and 2dvd versions of rebellion i dont want to buy game again i have gog version!

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #194 on: March 27, 2019, 04:36:27 PM »
will there be gog and 2dvd versions of rebellion i dont want to buy game again i have gog version!
I can tell you for sure that never I go to make a GOG or 2DVD version anymore. They have critical bugs and they are incompatible with some features.

Clearly you have a problem, I do not want make a version for them and you do not want buy the game again which it is fixed and without mayor bugs. What is easier? clearly you buying the game again.

The other alternative is pay me by a new version but if you can not buy the cheap EAW Steam, I do not see how you go to pay me.......:)

Returning to the mod. Not too much work today, just I believe how I have fixed the Imperial Knights problems but you will not see the fix in this video because I recorded it before.

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