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Author Topic: FOC Alliance Rebellion 1.0  (Read 10091 times)

Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #210 on: April 16, 2019, 12:51:09 AM »
This is the recreation from the mission 5 and 6 from the first TIE Fighter game campaign. The TIE Fighter game divides big attacks in several missions, in EAW, I have made some similar in one mission.

The video does not show the mission at 100%, I have hidden some parts for you, perhaps you get a surprise with them ;) . But you can watch how I have added special Gunboats armed with missiles for the mission, a improve in the Stormtransport weapons adding ion guns, in fact all these small transports have been improved and even I have added new container models. Other changes are the power from missiles, now the basic version should destroy a TIE Figher with one missile. Other fighters can need more missiles, depending from their armor and shields.

Ah another addition in the mission, the MC40 is stopped, without engines, most better according to the original mission.

With few luck, I will release the next update this week.

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #211 on: April 17, 2019, 12:37:44 AM »
Before the next update (tomorrow), a small teaching. In the new campaign from the mod, playing with the Galactic Empire, you must conquer this planet as minimun if you want continue the missions after the Javin mission. In the begining, you can go to Hoth if you attack it and retreat, your ships will be moved to Eriadu but what happen when you want leave the sector? you must conquer it and it is one of the most heavily planets with others as Fondor, Sluis Van, Bilbringi, Mon Calamari, Kuat between others more. These planets have heavy defenses when they are controlled by the AI. Specially several Golan stations and the space hypergun/iongun cannons. These weapons can inmovilize and destroy most of you ships.

The video show one active tactic and other possible tactic. First launch units one after the other revealing more space, these heavy guns have not a big armor, just you need be close with a cruiser and you will destroy them.

The  second tactic could be the missile shield from a interdictor, with this, I could avoid these heavy weapon proyectiles but......it consumes too many energy, at least in a small interdictor and the Golans had destroyed it. However, some bigger units have it and more energy as the Tycon station. The Tycon station can even move with the missile shield active. 

Perhaps at this point from the campaign a Dominator Cruiser with the missile shield or three of them had been a better option. It will consume its shields but at least it has powerful turbolaser turrets and it can destroy many enemies in the process.:)

Anyway, now you know because I considerer this battle as a mission inside the campaign (small version).

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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #212 on: April 17, 2019, 04:42:42 PM »
Coinciding with my birthday as other years, I have released an update from this mod. The list of changes is huge. You can watch the Ozzy667 CIS Supply Ship model with the customized features from the mod running.
-Fixed Crondre duplicated in big Legacy era GC.
-Improved space and ground proton torpedo impact.
-Improved space and ground heavy rocket impact.
-Improved space heavy bomb impact.
-Fixed Ga Specforce turrets.
-Added ground TIE Predator death animation.
-Added ground TIE Neutralizer death animation.
-Added ground Assault Bomber death animation.
-Balmorra space legacy map light improved.
-Fel Knights Sigma Shuttle shadow improved.
-Improved space balistic proyectiles explosion effects.
-Improved Sabertooth Missile Frigate proyectile.
-Added moving sound from Fel Sigma Shuttle.
-New abilities Knight Star Destroyer.
-New abilities and weapons improved from TIE Reaper and Annhilator.
-Added ground TIE Reaper death animation.
-Added ground GA Crossfire death animation.
-Added ground Krayt Annihilator death animation.
-Fixed Fel AT-ST weapons.
-Improved some ground laser proyectiles.
-Added ground GA B22 Bomber death animation.
-Added ground GA X38 death animation.
-Added ground GA Ionizer death animation.
-Sigma Shuttle landing transport improved.
-Increased AA shield damage for the TBAA, AA Missile turrets and MDU rocket pod.
-Fixed pilot survivors faction.
-Fixed and improved the new campaign.
-New grand campaign Airam Shipyard mission final video recording improved.
-Fighters, bombers, space ships better shields/weapons balance.
-Fixed Bulkcruiser hardpoints.
-Rebalanced shields/armor values from faction starbases.
-Autoresolve values balanced for all the space units.
-Fixed Fel/GA space constructor hardpoints.
-Fixed Republic ISD1 hardpoints.
-Blocked some advanced Rebel RB teams in the early tech levels.
-Fixed hidden MC80 cruisers.
-Yavin Old space map defense structures position put farer from the exit position.
-Added SSD Shipyard defense structures positions in Corulag and Corellia.
-Anoat Asteroids made less dark.
-Added pirates in planets from grand campaign as Ylesia.
-Executor space battle of Hoth fixed.
-Reduced turn speed from bigger ships.
-Ga Twighlight made squadron.
-Improved Veers, Inmodet and Covel ground teams.
-Added Mylok IV mission in campaign, ground and space battles.
-Added several new videos in campaign.
-Removed TIE Fighter missions in Rebel Campaign, in time X-Wing missions and others will be added.
-Improved Lusla mission from the campaign.
-Added new space container models.
-Improved Assaulttransport and other small ships.
-Added Ozzy667 CIS Supply Ship model.
-Improved difficulty system.
-Advanced Construction ship can build Golan III, Capital Shipyards and Frigate Shipyards in all planets by a high prize.
-Tycon Station can build space hypergun and iongun in all planets by a high prize.
-Tycon Station can build some space units deploying a stardock in orbit.
-Reduced rotation speed in some space structures.
-Added new planets and trade routes in the small and large campaign.

Remember, it is a mod only for the EAW Steam.

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AHerasI

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Re: FOC Alliance Rebellion 1.0
« Reply #213 on: April 17, 2019, 07:40:15 PM »
Quote
Coinciding with my birthday as other years,

Si es así, feliz cumpleaños Nomada.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #214 on: April 17, 2019, 10:47:48 PM »
Gracias.
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Nomada_Firefox

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Re: FOC Alliance Rebellion 1.0
« Reply #215 on: Today at 12:03:39 PM »
I have improved a bit the mod again. Some of these changes/improves/fixes are under testing and perhaps I will change a bit more the things. But I hope how the last fix in the AI improves the perfomance from the game creating savegame files where you could see them with more of 100MB in the first weeks. It will need testing but it should be fixed.

-Fixed problems targeting the Hu Ugly LAAT.
-Improved Anti Fighter weapons power to fire ability.
-Damage Anti Fighter weapons improved.
-Fixed survivor Hutts Pilots.
-Fixed Ylesia problems with faction.
-Veers AT-AT at Sarapin has not any longer reinforces playing with the Empire.
-Increased armor in Death Star and other super station.
-Increased rotation speed from Golans and other stations.
-Fix preventing a loop with the amount of buildings builded by the AI from Rebel, Empire, Black Sun. It is a thing under testing, but I believe how it increased the size from savegames a lot.
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