- Light Walker Pilot
- Resistance level: Low
- Fire power: Low
- Building Requeriments: It is not builded, you will see him when a AT-ST or others light walkers are destroyed.
- Heavy Walker Pilot
- Resistance level: Low
- Fire power: Low
- Building Requeriments: It is not builded, you will see him when a AT-AT or others heavy walkers are destroyed.
- Probe Droid
- Resistance level: Low
- Fire power: Low
- Number of units 1
- Abilities: Sensor Ping-Self Destruct
- Building Requeriments: Advance Command Center
- Description: Imperial scouting probe that searches remote systems for enemy presence. The probe is expended upon use.
- Stormtroopers
- Resistance level: Low
- Fire power: Medium
- Number of units 25
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Imperial soldiers well suited for garrison duties and neutralizing light enemy resistance.
- Army troopers
- Resistance level: Low
- Fire power: Medium
- Number of units 25
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Imperial Army troopers, also known as Imperial Army soldiers, are the standard soldiers deployed by the Galactic Empire as its main infantry throughout the galaxy.
- DewBack troopers
- Resistance level: Low
- Fire power: Medium
- Number of units 4
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Stormtroopers mounted on Dewback. This is a unit very used on desert planets.
- Shoretrooper Squad
- Resistance level: Low
- Fire power: Medium
- Number of units 25
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Coastal defender stormtroopers, more commonly known as shoretroopers, are a specialized variant of the Galactic Empire's stormtroopers trained and equipped for combat in tropical environments.
- Plex troopers
- Resistance level: Low
- Fire power: High
- Number of units 6
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Infantry armed with rocket launchers plex capable of inflicting damage at long distance against vehicles and structures.
- Scout troopers
- Resistance level: Low
- Fire power: Medium with motojet-Low without motojet
- Number of units 2+2MotoJet
- Abilities: Hunt-Thermal detonator
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Imperial soldiers riding fast speeder bikes. Can drop explosive mines to great effect against enemy infantry.
- Imperial Marines
- Resistance level: Low
- Fire power: Medium
- Number of units 18
- Abilities: Call reinforces-Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: With better training and armament than the Imperial terrestrial regiments of assault, the soldiers of the Imperial Marines are highly effective in assaults against the enemy.
- Imperial assault soldiers
- Resistance level: High
- Fire power: High
- Number of units 10
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: The Imperial soldiers of assault are formed by the best combatants trained in the hardest conditions and with experience of combat they present the best option at the time of attacking a company of hostile infantry.
- Imperial Death troopers
- Resistance level: High
- Fire power: High
- Number of units 10
- Abilities: Take covert
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Death troopers are an elite variant of the Galactic Empire's stormtroopers. They serve as bodyguards for important Imperial officers and members of the Tarkin Initiative. They wear black armors and special helmets that scrambled verbal communications. Death troopers are trained in unarmed combat, heavy weapons, and sniping. Specialized in commando missions.
- Incinerator troopers
- Resistance level: High
- Fire power: High
- Number of units 6
- Abilities: Flame Thrower
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Special Stormtrooper units equipped with a Incinerator weapon, a flamethrower capable from burn any living thing.
- Imperial Sniper soldiers
- Resistance level: High
- Fire power: Medium
- Number of units 7
- Abilities: Sensor Ping
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: The Sniper soldiers can fire to the enemy hidden on the battlefield from a long distance. They can reveal enemy units.
- Swamp troopers
- Resistance level: High
- Fire power: High
- Number of units 1
- Abilities: Flamethrower-Jet Pack
- Building Requeriments: Doomgiver in orbit
- Description: Soldiers trained for attacks on wetlands as the Jedi Academy. It's equipped with a rifle Golan Arms FC-1 high-powered and it has a rocket backpack.
- Rocket troopers
- Resistance level: High
- Fire power: High
- Number of units 2
- Abilities: Jet Pack
- Building Requeriments: Doomgiver in orbit
- Description: Heavy trooper equipped with a backpack rocket, a Imperial heavy repeater rifle and a armor of great strength.
- Imperial guards
- Resistance level: High
- Fire power: Low
- Number of units 9
- Abilities:
- Building Requeriments: Coruscant, Byss planets+Advance Command Center+Ground Barracks
- Description: The Imperial Guard is formed by the best soldiers of the Empire, even with their energy pikes they will turn out to be mortal. Also his determination is such that nothing will brake them. Occasionally the Emperor has used these soldiers for personal missions where the best have stood out.
- Imperial commandos
- Resistance level: High
- Fire power: High
- Number of units 9
- Abilities: Remote thermal detonators
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Elite units of the Imperial forces specializing in the murder and in the sabotage.
- Eweb Stormtroopers
- Resistance level: Low
- Fire power: High
- Number of units 4
- Abilities: Call reinforces-Deploy gun
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: This unit of stormtroopers is armed with a Eweb cannon, when it is deployed, this weapon presents a serious threat against any hostile unit so much of infantry as air.
- Terror troopers
- Resistance level: High
- Fire power: High
- Number of units 9
- Abilities: Sprint-Stealth
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: They are an experimental class of elite Stormtroopers that formed the infantry of the Galactic Empire's Terror Units.
- Dark troopers
- Resistance level: High
- Fire power: High
- Number of units 9
- Abilities: Take covert
- Building Requeriments: Only spawned by the AT-AT MKII and other vehicles
- Description: These soldiers receive a training on dark force that allows them greater capabilities, likewise the use of a high-tech armor with the latest weapons gives to them a total letality.
- Dark heavy troopers
- Resistance level: High
- Fire power: High
- Number of units 9
- Abilities: Flamethrower-Jet Pack
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: These soldiers receive a training on dark force that allows them greater capabilities, likewise the use of a high-tech armor with the latest weapons gives to them a total letality. This company is equipped with a powerful gatlin gun, a flamethrower and a rocket pack.
- Dark troopers phase 1
- Resistance level: High
- Fire power: Low
- Number of units 3
- Abilities: Sprint
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: The first phase of the dark trooper project; light, quick and devastating to infantry units.
- Dark troopers phase 2
- Resistance level: High
- Fire power: High
- Number of units 2
- Abilities: Jet Pack
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: The second level of dark trooper; quick and maneuverable, medium level firepower.
- Dark troopers phase 3
- Resistance level: High
- Fire power: High
- Number of units 1
- Abilities: Deploy weapon-Jet Pack
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: The height of the Dark Trooper technology, the Phase III holds multiple weapon systems to battle any foe.
- Inquisitorium Darktrooper
- Resistance level: Very High
- Fire power: High
- Number of units 1
- Abilities: Take Cover
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: Bigger, more powerful and more evil, the Dark Trooper Inquisitor is designed to sterilize the enemy forces.
- Carbonite Droid
- Resistance level: Very High
- Fire power: High
- Number of units 1
- Abilities: Special Armor
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: Heavy battle droid equipped with a carbonite thrower that slows movement and causes moderate damage at living beings or machines.
- Giant Droid
- Resistance level: Very High
- Fire power: Low
- Number of units 1
- Abilities: Sprint-Sthealt
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Heavy Factory
- Description: Attack droid developed by the Galactic Empire.
- Flame Droid
- Resistance level: Very High
- Fire power: High
- Number of units 1
- Abilities: Special Armor
- Building Requeriments: Arc Hammer in orbit+Advance Command Center+Ground Barracks
- Description: Heavy battle droid equipped with a flamethrower that causes heavy damage at living beings and moderate at machines.
- Reborn
- Resistance level: High
- Fire power: High
- Number of units 1
- Abilities: Launch saber-Force beams
- Building Requeriments: Doomgiver in orbit
- Description: Imperial soldier trained in the use of the lightsaber and influenced on the dark side of force.
- Shadow trooper
- Resistance level: High
- Fire power: High
- Number of units 1
- Abilities: Launch saber-Force beams
- Building Requeriments: Doomgiver in orbit
- Description: Reborn equipped with cortosis armor, a material that stops the light sabers.
- Imperial Engineers
- Resistance level: Low
- Fire power: Low
- Number of units 7
- Abilities: Deploy pad-Repair
- Building Requeriments: Advance Command Center+Ground Barracks
- Description: Engineers can build some structures. Protect them well as his defensive ability is very low.
- Noghri assasins
- Resistance level: Medium
- Fire power: High
- Number of units 3
- Abilities: Stealth
- Building Requeriments: Honoghr planet+Advance Command Center+Ground Barracks
- Description: The Noghri have pledged their service to Darth Vader in return for aiding their people. They are fierce warriors and assassins.
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Encyclopedia-Imperial infantry
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