Star Wars Empire at War – FOC Alliance – October Update

I have updated the mod few moments ago with the October update. A lot of improves and some additions. This is mainly the list of changes/additions but really it is bigger because not always I write all the changes.

-Fixed SSD at construction death animation.
-Fixed infantry without animations in Kuat ground map.
-Improved laser impact particles at space.
-Improved AI in Galactic Conquest.
-Improved balance in Galactic Conquest.
-Fixed missing trade routes in several multiplayer GCs.
-Added turrets with movement in the MC80B.
-Added turrets with movement in the MC80C.
-Fixed Command Viscount space population.
-Improved MC112 abilities.
-Improved MC90B, both versions, abilities.
-Fixed Halffire small laser.
-Improved Chandrila ground map, building spawn units positions.
-Improved Smarck ground map, building spawn units positions.
-Improved Hapes ground map, building spawn units positions.
-Improved Aargau ground map, building spawn units positions.
-Malastare space fixed Pirate units.
-Dagobah space improved brightness.
-Kalaan space improved planets.
-Borleias space improved planets.
-Aargau space improved planets.
-Added turrets with movement in the EX-F.
-Added Imperial Gozanti Carrier.
-Added turrets with movement in the MC108.
-Added turrets with movement in the MC90B.
-Added Sandcrawler MKII.
-Improved Bellator death animation.
-Improved Defender SD MKII animation.
-Improved Defender SD MKII engines.
-Improved Nebula SD MKII engines.
-Increased space weapon ranges to the older values.
-Improved AI space combat.
-Improved AI ground deployment.
-Fixed and improve MAF.
-Improved IPV MKII engines.
-Improved Interceptor IV and Pirate Frigate engines.
-Fixed EX-F movement.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.