Star Wars Empire at War – FOC Alliance – Windows 10 GPU Scheduling

Yesterday I was improving the shield recharge in all space units. Now shield recharge values are bigger than the shield value and it prevents ships from lose all their shields and never recharge if they find a moment without be shoted by enemy.
Another thing than I tested with the game, it was the last added with the Windows 10 2004. I have tested it with the two computers which I use. The old i5-4690K overclocked to 4.4Ghz/16GB 2400Mhz DDR3/GTX 1060 3GB and my most modern Ryzen 5 3600X/16GB 3733Mhz DDR4/GTX 1060 6GB. In both I could see a improve playing the game. I used it in combination with Reshade and in the Nvidia control panel only I have activated the fast vertical sync, the triple buffer and selected the high quality textures, all the other features are deactivated as I showed here in this guide https://firefoxccmods.proboards.com/thread/64/eaw-steam-graphics-recomendations
In these two links, you can read about what is windows 10 gpu scheduling and how it works with Pascal and Turing graphics cards.
https://www.tomshardware.com/news/microsoft-explains-gpu-hardware-scheduling-aims-to-improve-input-lag
https://www.tomshardware.com/news/microsoft-explains-gpu-hardware-scheduling-aims-to-improve-input-lag


















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