CC5 Ardennes Offensive 1.03 plugin
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- File Size 49.6 MB
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- Create Date September 26, 2019
- Last Updated January 11, 2022
CC5: Ardennes Ofensive Mod 1.03 by Nomada_Firefox 26-02-2002
This mod only will run well with a full CC5 install, the patch 5.1 is not full neccesary. You will need copy all CC4 maps to CC5 maps folder.
It is easy, you will must not rename the maps.Only be sure than not copy the CC4 index.mpi file.
This mod this based on the famous Truegreen Mod of CC4 made by Nimits and in the original CC4 created by Atomic Games.
The mod changes the battle of Normandia for that of the Ardennas of December of 1944.
In her the Germans began an offensive to get a peace without conditions with the western Allies. Now your you rot to play it in CC5 with all those added that it supposes it.
The list of changes is quite long for what I have put those but interesting:
- The papers have been invested, in the original CC5 the Germans defended and the Americans attacked, leaving these respectively for the right. Now the Germans attack leaving them for the right as in the original CC4.
The Allies defend.
- All the icons, names of battle groups, images of maps, names of maps, strategic map and any thing that it could confuse the player or to indicate that it is not the battle of the Ardennas they have been substituted and up-to-date.
- In this mod there are not green screens as in CC4 but at least everything is blue giving an order sensation and stability.
- All the units are those of CC4 Truegreen Mod except for some included in 12 additional groups.
- They have stayed or changed by additional groups certain the groups of battle surpluses, in CC5 there were 6 groups for decree of but.
- The new units are the following ones.
XXX corps. Formed by some tanks and units of infantry of CC2 with their respective graphics and sounds.
8th, 12th, 22th, 39th and 4RC/VII. The 8th incorporate some M26 thought for battles multiplayer.
125 and 192 panzer groups. With units of the Truegreen but but or less with the same models of the CC5.
17, 37 and 38 SS. With units of the CC4 Truegreen Mod.
IIIFJ. The same units of 3rdFj o'clock but with the change of the Jagdpanther for an Elefant, and the Sturmpanzer VI for a Captured Sherman 76.
- The graphics of the tanks are not the same of the Truegreen Mod, they have been changed by those of the Original CC4 (ver4.02), adding a Sturmpanzer VI and a M12.
The English tanks use the graphics of the noted West Front Mod of CC3 made by Zombie.
- The graphics of the soldiers have been changed for other but approximate.
- All the maps of CC4 together with their elements have been added.
- The flags of the maps as well as rest of icons has been changed to adapt to the new situation.
- The voices have been changed for other but amusing thought of principle for CC4. (I ignore the creator since he/she makes a lot that I got them, pardon)
- The sounds have been changed by other better ones, in short they are a mixture of those of the original CC4, CC2 and CC4 Veteran Mod (Explosions and bottom sound, Thanks to TT).
- The music is the same of CC4.
- All the funds of the screens have been changed by the cover of the box of the CC4 to give but it sets, the main screen has been changed for the situation.
- The support for every day has changed being but abundant. In short also the Germans possess in the first maps and in some but central additional artillery (this is for what the naval artillery of CC5 has been substituted).
- There is no longer the colateral fecto of the operation Greiff.
There are many but changes but that will recognize them you, in short alone to add that if you introduce the cd from CC4 when playing and you activate the videos you will see the main video of CC4.
I have included the list of changes in the battle groups that I incorporate Nimits to the readme of the Truegreen Mod (on the end), alone to highlight that the number of units in the battle groups has been changed due to the peculiar recovery of the groups after each battle.
Now each tank has a price, if you lose it it is possible that you don't recover it, the same raisin with the infantry.
One thing more, to see on battles, operations and campaigns only the CC4 originals, i recomend delete all CC5 battles, operations and Campaigns when you install the game.
I advise you, is possible that if you do it, you can not unistall the mod with plugin manager.
Nomada_Firefox full mod and idea.
Platoon_Doramas He has helped to me to do all the mod with good ideas and a good testing of the grand campaign.
Nimits By do the Truegreen Mod. I have take more of it.
KG_Brandenburg Plugin first version (this is the second), install and unistall files.
Atilla Good ideas and he has been a good teacher to me.
Zombi West Front graphics, one time more i have used some of his graphics.
TT I have used some explosions and ambient sounds from CC4 Veteran Mod, they are fantastic.
Dynomite , main screen background and some Good ideas and help, he told me the name of the mod.
CplFilth fantastic the Strategic Tool, without it and some more i had not could do the mod.
Zeppo One time more we can see the good install tool (Plugin Manager).
Sgt_Wilson Qclone, the best CC tool, without it we never had could do a good mod easy and fast.
To all CC gamers by help me with your ideas. On special CC4 Nomadas and Platoon gamers.
Thanks to Platoon_Leader, all players should give to him the thanks by let me put fast the mod on his web site.
On somedays more i will do a new web site with a additional URL and a Manual install of the Mod
To Atomic Games by do my favourite Wargame.
Thanks to all.
(All this text have been done with Power Translator Pro 7.0, is not my problem if the text is not well, thanks again)
CC5: Ardennes Ofensive Mod 1.02 upgrade changes by Nomada_Firefox 27-03-2002
Changes on Mod:
-All original CC4 battles run now well.
-Champs, Dasburg, Weiler, Losheim and Fronteir maps have now the correct victories positions.
-Firefly and M36 have now the correct tank graphic.
-All fpools have been repaired to put do a better grand campaign.
Some german battlegroups have heavy tanks the first days, the other must take them with the reinforce.
Americans have more units now on some battlegroups.
-Americans have more support thanks to 4 new units, the Air support observer,the Artillery observer and two additional Air Observer Command Tanks. They give to some american battlegroups air and artillery additional attacks. On grand campaign americans had not too support.
This two new teams are only on these Allied battlegroups.
-CC4A and B (only air observers on tanks).
-10th, 9th and 7th (only air observers on tanks).
-All Airborne groups.
Air support observer launch 2 bombs to tanks, infantry or terrain, the team have 7 soldiers and can fight as a Bar team. The Tanks version have 2 tanks with new graphics, they are a Veteran Jumbo 76 and a M4A3 75 with a open turret to the observers.
Artillery observer launch a 3 rounds of 5 bombs on terrain, it can not do a green attack on a tank, it is more effective on terrain and give you a small and fast artillery attack.The team have 7 soldiers and can fight as a Bar team.
These two new teams can not enter on some buildings and they can only fire from out a building.
-Multiplayer screen is now more correct.
-Graphics from all guns and heavy mortar are now more correct.
To uninstall patch only use the plugin manager.
Thanks to Platoon_Doramas by the new btd files and more small things.
To more questions send a email to firstname.lastname@example.org
CC4 Truegreen 1.01 TXT.Notes for Skorzeny's modified CC4 files.
Version 1.0, 04-10-2000.
The purpose of this mod is to make it possible to play with more historically correct german battle groups. Atomics original files included battle groups which sometimes differed greatly from the historical counterparts in terms of both unit composition and the number of available units of each type. This mod won't give you control over 100 percent historically correct battle groups, since the game system requires all the battle groups of a division to draw replacement units from the same force pool. This makes it almost impossible to earmark cetain unit types for one particular battle group. Therefore attrition will decide where the replacements go.
Feel free to send comments and suggestions to me at email@example.com or firstname.lastname@example.org .
I must point out that I haven't had time to perform any major play balance test yet! Is is likely that playing with these modified files will change the play balance slightly in favor of the german side. Some weak battle groups have received more powerful units, while I have lowered the total number of available units for several unit types in the force pools.
List of modified files:
As always, remeber to back up the original files!!
List of performed changes:
A. 1 SS Panzer Division:
* Force pool:
Removed most of the armored cars, except for between six and ten PSW 234/2 (Puma). Historically the 1st SS had only six Pumas in KG Knittel. The divison didn't have any PzKw VIE's or StuG III's, so I have removed these from the force pool as well. Added a few Command Jagdpanzer IV/70's which will be used in KG Hansen.
* Battle group commander ranks:
- Obersturmbannfuhrer Peiper
- Standartenfuhrer Hansen
- Sturmbannfuhrer Knittel
* KG Peiper:
Substituted one heavy tank slot (type 35) for a very heavy tank slot (type 36) to ensure that the battle group gets Kingtigers after december 18. Substituted another heavy tank slot for a medium tank slot, since historically about one third of Peiper's tanks were PzKw IVH's. I also had to compensate for the added Kingtiger slot.
* KG Hansen:
Major changes. Removed all tank slots and all exotic haaftracks. Historically the entire SS-Pz. Reg. 1 was part of KG Peiper and no tanks were issued for KG Hansen. Peiper also got the only halftrack mounted battalion of Panzergrenadiers, plus the only halftrack mounted engineer company which contained ALL the halftracks equipped with flamethrowers, infantry guns and mortars. KG Hansen was instead issued the entire SS Pz.Jg. Abteilung 1 with its 20 JgPz IV/70 and 11 towed PaK 40/75mm AT guns. However there are numeros reports of PzKw IVH, PzKw VG and PzKw VIb (Kingtigers) with Hansen's battle group at later stages of the offensive. The reports of Panthers with KG Hansen are almost certainly wrong, since both Panther equipped Panzer Companies crossed the Ambleve river at Stavelot with KG Peiper and were used in the following fighting at La Gleize, Cheneux and Stoumont. It is a fact however that PzKw IVH's and Kingtigers historically did join forced with KG Hansen after december 18. Before the attack on Stavelot december 18 Peiper divided his forces into two groups: the 1st and 2nd companies (Panthers) plus the bulk of the Panzergrenadiers would assault Stavelot while a smaller group consisting of 6th and 7th companies (PzKw IVH) plus one engineer conmpany would probe the Salm River bridges at Trois Ponts. Later that day the PzKw IVH companies had to disengage reorganize because american engineers blew the Trois Ponts bridges and lack of fuel. This delay caused Peiper major problems. Only the 6th company and parts of KG Knittel managed to reinforce Peiper before the americans recaptured Stavelot and cut off Peiper's forces. The remnants of the 7th company (about 10-15 PzIvH's) and an unknown number of Kingtigers fought with KG Knittel, KG Hansen and KG Sandig (which is not represented in the game) in the following days of fighting at Stavelot and Trois Ponts to relieve KG Peiper. In spite of these facts I've chosen not to issue KG Hansen any tanks. The battle group would simply be too powerful if it contained both Jagdpanzers, Kingtigers and Pz IV's. There's is however a chance that KG Hansen will recieve a command tank, Panther or PzKw IVH, if all command Jagdpanzers are knocked out. The order of battle for this battle group is modified as follows:
1+2 Platoon: Commander, two heavy infantry, machine gun, At inf
Support Platoon: Command tank (JgPz), two medium tank destroyers (JgPz IV/70), medium AT gun, medium mortar
* KG Knittel:
Major changes performed! This battle group was very weak in the original Atomic version. As mentioned before this KG historically had only six armored cars, so I had to compensate for removing the rest of the armored cars from the 1 SS force pool. Stragglers from Peiper's panzer regiment did join forces with KG Knittel after december 18 as mentioned before, and I've tried to model this in the following way:
1 Platoon: Commander (ht), two armored cars (Pumas), two scouts
2 Platoon: Commander, two heavy infantry, machinegun, AT inf
Support platoon: Commander, very heavy tank (Kingtiger, type 36), medium tank (PzKw IVH, type 34), flamethower, medium mortar
The first Kingtigers will appear on december 18. Historically these were caught in the traffic jam in the back of Peiper's column and didn't reach the front line until december 18 and 19. In this mod the pool of Kingtigers will be divided between KG Peiper and KG Knittel. KG Knittel is now more infantry heavy, which should compensate for the loss of the armored cars. It is also an abstract representation of KG Sandig (not represented in the game!), which included the bulk of SS-Panzergrenadier Regiment 2. Historically Knittel had one company of combat engineers (truck mounted), which is why I've included a flamethrower unit in the support platoon.
B. Panzer Lehr Division:
* Force pool:
Removed most of the armored cars. The original Atomic force pool contained a number of Pumas (PSW 234/2) that exceeded the entire german war production several times!! Only a total of 101 were produced. I've added some recon halftracks instead.
* Battle group commander ranks:
- Major von Fallois
- Oberstleutnant von Poschinger
- Oberst von Hauser (correct name of KG 901 commander!)
* KG von Fallois:
The Panzer Lehr division follwed a different organizational pattern than 1 SS Panzer Division. The tanks were divided between all three battle groups. KG von Fallois was issued one company of PzKw IVH's and one company of JgPz IV/70, a total of about 25-30 Panzers. This wasn't represented in Atomic's original files. Therefore I've modified the order of battle as follows:
1 Platoon: Commander (ht), two armored cars, two scouts
2 Platoon: Commander, two heavy infantry, machinegun, AT inf
Support Platoon: Commander (ht), medium tank, medium tank destroyers (JgPz IV/70), medium AT gun, medium mortar
* KG von Poschinger:
Removed one tank slot and added one heavy tank destroyer slot. Historically the Jagdpanthers of schwere Panzerjager Abteilung 559 reinforced Poschingers battle group in the later stages of the offensive. The first Jagdpanther will appear on december 18.
* KG 901:
Removed all exotic halftracks! Added one infantry gun and one medium mortar.
C. 2 Panzer Division:
* Historical battle group designations:
Atomic has mixed up several battle groups from the 2nd and 116th Panzer Divisions!! KG Stephan, the recce BG, actually belonged to the 116th Panzer Division. The recce BG of the 2nd Panzer was actually KG von Bohm, which Atomic has designated as the armored battle group!! The armored battle group was called KG von Cochenhausen.
* Force pool:
Removed all armored cars. The armored car company of the recconnaissance battalion was not combat ready for Wach am Rhein and didn't took part in the fighting. The original Atomic force pool also conatained several hundred Pumas!! I've added some halftracks for use with the recce BG KG von Bohm.
* Battle group commander names and ranks:
- Major von Cochenhausen
- Oberst Gutmann? I haven't been able to verify this!
- Hauptmann von Bohm
* KG von Cochenhausen:
* KG Gutmann:
Removed all exotic halftracks.
* KG von Bohm:
Removed the armored car slots. The 2nd Panzer Division followed the same organizational pattern as the Panzer Lehr, so this won't cripple the fighting potential of this BG seriously. The modified order of battle is:
1 platoon: Commander (ht), two halftracks, two scouts
2 platoon: Commander, two heavy infantry, machinegun, AT infantry
Support platoon: Commander (ht), medium tank, medium tank destroyer, medium AT gun, medium mortar.
D. 12 SS Panzer Division:
- Obersturmbannfuhrer Krause
The 12 SS didn't have any Kingtigers so they are removed from the force pool.
E. Fuhrer Begleit Brigade:
* Force pool:
Removed all StuG III's. According to Jentz the FBB Panzer Regiment consisted of a) the 2nd battalion of Panzer Regiment Grossdeutschland, with 7 PzKW IVH and 38 JgPz IV/70, in place of the missing 1st battalion, and b) the 2nd battalion, with 17 PzKw IVH and 5 JgPz IV/70. Added some command Jagdpanzers. Total strength: 24 PzKw IVH and 43 JgPz IV/70.
- Oberst Remer
I've removed one medium tank slot and added one medium tank destroyer slot. Most of the command tanks will be Jagdpanzers since they made up two thirds of the total armored strength of FBB.
F. 3 FJ Division:
- Generalmajor Wadehn
I have removed the Marders. This division didn't have any form of armored support.
G. 5 FJ Division:
- Generalmajor Heilmann
No force pool changes
H. Infantry battle groups
Corrected some of the division commanders' names and ranks. No changes to the force pools.
1. Jentz, Thomas: "Panzer Truppen vol. 2". Schiffer Publishing Limited 1996.
2. Pallud, Jean Paul: "The Battle of the Bulge - then and now". 2nd Edition, After the battle magazine, Plaisow Press Limited 1986.
3. Reynolds, Michael: "The Devil's Adjudant - Jochen Peiper, Panzer Leader". 2nd revised edition, Spellmount Staplehurst 1997.