Star Wars Empire at War – FOC Alliance – Windows 10 GPU Scheduling

Yesterday I was improving the shield recharge in all space units. Now shield recharge values are bigger than the shield value and it prevents ships from lose all their shields and never recharge if they find a moment without be shoted by enemy. Another thing than I tested with the game, it was the last added with the Windows 10 […]

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Star Wars Empire at War – FOC Alliance – The Onager Star Destoyer and other new features

Star Wars Empire at War – FOC Alliance – The Onager Star Destoyer and other new features

The Onager Star Destroyer is one of the last additions. But it is not the last from this week. I have added turrets with movement in the Resurgent, most of its weapons are turrets now, 52, and I have added a new fighters/bomber balance where the most modern and powerful fighters have a bigger advantage against the older fighters/bombers. In […]

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Star Wars Empire at War – FOC Alliance – Improves and fixes

Star Wars Empire at War – FOC Alliance – Improves and fixes

Lately I have been making many improves, some in graphics as the addition from improved textures and others in code. The last graphic improve is the particles where instead from to add thousands of new effects in particles which at the end, they add lag inside the battles, I have improved the textures from them. In comparation with the original […]

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